Hi Gino!
This is really cool. We definitely need to explore the next big thing for the Secret Network – Secret Gaming. I totally agree on that.
I support your proposal, but I’m a bit concerned that 4 weeks of funding isn’t enough. The work for the January release looks like it could take double that amount of time, there’s kind of a lot in those essential features! Is all of that spec’d out so that you guys can hit the ground running after the proposal is funded?
Also, to give your project the best chance of success post-launch and before you’re able to start capturing value with the pot commissions, you might want to incorporate marketing/promotion into your timeline.
But you guys are the experts so if you feel it’s plenty of time I accept that!
I absolutely love the artwork and the idea that it’s a dreamscape, somewhere between waking and sleeping
. Do you think you guys will do something with that idea a bit more in the game? I felt like it was a mystical, magical place that I wanted to explore but after I started a game I kind of lost that feeling. That being said I have always been terrible at games
. Every time someone tries to explains the instructions, or I have to read the rules my mind goes to another plane of existence. I just can’t seem to focus on that stuff lol. So you should definitely take my comments in that context!
But let me try to articulate what I’m envisioning … if I as a player could enter a secret dreamscape when I join the game and the cards, coiins, dictionary, etc. would somehow be in that space without completely hiding the dreamscape that would be really cool for me. I’m not sure if that’s possible because you have to be able to see the cards properly and stuff.
I liked that the dictionary can help the players with their words so they can focus on the game play. I actually didn’t realize the “dictionary” could help me that way. I started trying to make notes and come up with words, and had to do it for both of my players
. Maybe your UI/UX changes could incorporate making that more intuitive? But again, maybe it’s already intuitive to gamers
.
I couldn’t figure out how to get that flop round to “complete”
. I had both of my players bet and choose cards and create the words, but then nothing happened. I clicked on everything I could, but no luck.
It was great that I didn’t have to deal with signing transactions during the game, I really like that you implemented it that way.
Last thing … the NFT card collection ooh nice but you mentioned a custom deck and I couldn’t quite figure that out, where that would come into play?
Great work and when it’s on mainnet I will tell my stepson gamer about it and bring him into the Secretverse
.